Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Thursday, November 26, 2009

Character Creation, Part 2

Even with today's limited time to work, I was able to create a green skinned demon-like character for the enemies. I probably spent less time on this than my player's character and yet it looks amazing. I guess it's because it's harder to create human characters than other characters. If I take away the armor on my demon I can create two characters, a drone without armor, and a demon general with armor. I think I have done a good job so I'll call it good for today.

Wednesday, November 25, 2009

Character Creation

I decide to take a step back from Unity, and decide to start using Blender. I need a character to portray the player, so I start with that. Even though I've used Blender before, my character is still not quite what I'm trying to get. I'll change him later but now I need a character to work with. I decide to slap some colors onto him and save him for now.
I import the character into Unity, and redo some of what I lost earlier. Everything seems to be working fine now, so I'll call it good for today.

Terrain Trouble

I begin today experimenting with Unity's terrain creator. Appearently Unity is built so you can easily create complex terrains within a short amount of time. I spend a lot of time making a mountain range that curves around in a bowl shape.
I go to the Game tab to see how it works, and see I didn't add lights to the scene. I do a little research, and add a lightbulb-style light to the scene.
I am still disatisfied with the gray texture the terrain has. I do some more research and add a rocky texture to the terrain. I don't even know if i am even going to use this terrain in the game, but it looks really cool. A lot cooler than gray.
I add more detail to the terrain, then I try to add trees, then Unity crashes. I lost all of that data so I'll have to start over. But I still feel satisfied learning all of the stuff I need to make terrain.